Marlene is the only Facilitator for PLAY IS THE WAY® in New Zealand.

PLAY IS THE WAY® is a social and emotional (SEL) learning methodology using physically interactive games and activities, five guiding concepts, an empowering self-reflective language, and six key virtues that form a pathway to empathy.

It is a philosophy of behaviour education that fosters independent, self-managing, self-motivated, empathetic, life-long learners.

PLAY IS THE WAY® gives primary schools a way to develop, improve and embed the personal and social capabilities of students and is suitable for primary school children of all ages, abilities and ethnic backgrounds. No particular sporting or athletic ability is required to benefit from the process.

Requiring minimum, readily available, games equipment and just one set of resource manuals for each classroom teacher, PLAY IS THE WAY® is an affordable SEL methodology with the flexibility to adapt to the individual needs and circumstances of classrooms and schools.

The manuals effectively guide teachers in the facilitation of the games, the embedding of the guiding concepts and the use of the self-reflective language. The games program is a cross-curricular tool for SEL.  Typically, students participate in 4 x 20-minute games sessions per week for every week of the school year, for every year of primary school.

PLAY IS THE WAY® has proved itself in a wide variety of Australian, New Zealand and Canadian primary schools and is ideally suited to a whole school approach and commitment to social and emotional learning.

ORDER PLAY IS THE WAY® RESOURCES DIRECTLY FROM MARLENE CAMPBELL CONSULTING

PLAY IS THE WAY® Methodology Manuals Volume 1&2

All you need to get started with PLAY IS THE WAY® in your classroom or school.

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$264.00 NZD plus $7.50 shipping

 

Play More Manual

PLAY MORE, is a manual of games that gets students actively involved in developing the personal and social competencies essential for participating, contributing, progressing and caring about themselves, others and their communities.

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$144.00 NZD plus $7.50 shipping

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Children Aren’t Made Of China

…honours the inherent strength and goodness of all children by talking straight and sharing what the author, Play Is The Way® founder Wilson McCaskill, has learnt from working with many, many children for over 30 years in a great variety of schools.

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$16.00 NZD plus &7.50 shipping

 

Stretching the Imagination (School Digital Edition)

Although designed for classrooms or small groups in 15-40 minute, weekly sessions, this resource can be easily utilised in an online or remote learning scenario. You will find it easy to move the social and emotional learning between the home and classroom setting.

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$264.00 NZD

Note: A link to the file (pdf) will be emailed to you once payment has been received.

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Te Reo Māori Life Raft Posters

Only $20 per set plus $5 shipping.

“Every once in a while you meet a person who is an educator to the bone. And even less often, someone who takes their considerable knowledge, experience and plain nous to improve the educational landscape in which children must harvest the skills that will ensure lives lived fully, meaningfully, responsibly, and ethically.

Marlene has a razor-sharp mind that drives a relentless need to pursue best teaching practice and a heart filled with the love of children and the bravery to say what needs to be said, do what needs to be done, stay the course and perhaps more importantly, change direction when the facts demand it.

We are privileged to have Marlene join Play Is The Way® and know she brings energy, enthusiasm and commitment to the cause of behaviour education in New Zealand.”

— Wilson & Julie McCaskill.

Founder/Directors, Play Is The Way® Pty Ltd

A common profile of PLAY IS THE WAY® schools are those that:

  • have a whole school, long term commitment to the development of positive social behaviour to assist and benefit learning and life.

  • accept that crucial to the whole process is the role modelling by all staff of adult behaviour that exemplifies social and emotional competency.

  • understand that schools are the hubs of communities and the agents for positive change within communities. They are not the victims of their clientele and actively demonstrate the meaning of community by the manner in which their students and staff live and learn within the school grounds.

  • understand the value of play as a brain compatible way of learning. 

  • have staff willing to step out of their personal comfort zones to acquire new skills and capabilities

  • create a safe and supportive staff room in which discussion, opinion, difficulties, successes, concerns and queries can be openly aired and help freely asked for.

  • add PLAY IS THE WAY® into the curriculum and not onto it, by creating a whole school culture that supports social and emotional learning.

  • find ways and means to build or improve the working partnership with parents and carers so they can support and assist the social and emotional development of students.

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Why Games?

 
Our games engage children’s emotions and call for mastery and control of those emotions to achieve success.

Our games engage children’s emotions and call for mastery and control of those emotions to achieve success.

 
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PLAY IS THE WAY® games and activities assist teachers to guide children beyond the simple pleasures of playing games to the character-building benefits that can be achieved.

Guided by informed teachers/facilitators:

  1. Our games help children to develop and habituate patterns of behaviour that are personally advantageous and culturally appropriate.

  2. By playing our games children initiate a process of self-awareness and discovery. They create a shared body of experience that is used to build up relationships within the group and to develop the group.

  3. Our games create a common awareness and language with which to discuss the processes of human action and interaction. They encourage empathy, respect and an appreciation of difference.

  4. Our games engage children’s emotions and call for mastery and control of those emotions to achieve success. By being challenging, the games develop self-motivation and perseverance. They help children to identify the reasons for failure and foster optimism and resilience.

  5. Our games encourage children to use their skills to advantage others in the pursuit of common objectives. They strengthen the skills of teamwork and cooperation and help children to manage relationships.

  6. Our games improve the social, emotional, physical and mental health of children.

  7. Our games act as metaphors, similes and analogies for life and by playing these games children hone the skills that help them to live, learn, work and play well.

  8. Our games assist children to control impulsive behaviour and control the need for immediate gratification as they strive for long term benefits and goals.

  9. Our games teach children to respond appropriately to the thrill of success and the disappointment of failure. To enjoy competition with good grace and consideration for the other side.

Because they require effort and application, our games help children to understand the value of process in the pursuit of success.